Glossary

CS2 betting terms, defined without filler.

If you read an article on this site and hit a word you do not recognize, it is here. We linked the first mention of each term to this page.

Vig (or juice)
The house edge baked into the price. A line of -110/-110 has about 4.55 percent vig. You need to pick above 52.4 percent to break even at those prices.
Hold
The theoretical profit an operator keeps across all outcomes. Low hold means sharper lines. Sharp markets run around 2 percent on majors, recreational markets closer to 7 percent.
Closing line value (CLV)
The difference between your bet price and the closing line. Positive CLV over many bets predicts long-term profit better than win rate does.
Map veto
The sequence of picks and bans that decides which maps get played. Teams with strong veto coaches can swing 60/40 into 50/50 before a shot is fired.
BO3 and BO5
Best-of-three and best-of-five. Playoffs and grand finals usually go BO5. Group stages default to BO3. Single-map BO1s are noisy and best avoided for building a model.
Pistol round
Round 1 and round 13 (after the half). Limited economy. Upsets here swing the full half. Pistol markets tend to be softer than map winner markets.
ADR
Average damage per round. Useful context, but ADR inflation happens on eco rounds. Use it alongside rating 2.0 rather than alone.
Rating 2.0
HLTV composite stat. Good shorthand for form, but it rewards K/D heavier than impact. T-side entries rarely top the rating chart even when they win games.
Stand-in
A substitute player filling in temporarily. Rosters running stand-ins underperform expectation by roughly 3 to 5 percent in the first two weeks.
Anti-strat
Prep aimed at a specific opponent. Shows up most at majors when teams have a week of prep. Less of a factor in weekly leagues.
Force round
A round where one team spends most of their saved money despite being in eco. Often happens after losing pistol. The market usually misprices these.
Eco round
A round where a team saves money for the next one. Losing an eco is fine. Losing an eco by more than 3 rounds on economy is not.
Map pool
The 7 active duty maps. As of 2026: Mirage, Inferno, Nuke, Anubis, Ancient, Vertigo, Train. The pool rotates every 6 to 12 months.
T-side and CT-side
Terrorist and counter-terrorist halves. Map balance is never 50/50. Inferno historically favors CT. Ancient swings T-sided. Track current meta, not old tournaments.
Parlay
A bet combining multiple legs. Breaks even at roughly 4 percent CLV per leg, which is rare. Straight bets remain the higher-EV choice for almost everyone.
Kelly criterion
A staking formula based on your edge. Full Kelly maximizes growth but also maximizes volatility. Most bettors should use quarter Kelly or flat staking instead.
Sharps and squares
Sharps bet based on CLV and model output. Squares bet on vibes and home teams. Not a moral distinction. Sharps just keep better records.